![]() Give a ClueĬlues are composed of one word and one number. Will also be looking for a clue for words that are marked green on the other side of the card. Start the game by looking for a clue that will lead to two or more green words. The words that are green on the side of the card that you cannot see will be clued by your partner Your partner also sees 9 green words and 3 black words, but they are mostly different ones. Other words are innocent bystanders – people who get in the way. You both lose the game if your partner guesses one of these words. The green words are the ones you want your partner to guess. Shuffle the deck of key cards and draw one at random and place it in the plastic stand. Set the plastic stand beside the word grid. The game can be made a little easier by adding a 10th or 11th blue tokens. Place Assassin and green agent cards where you can easily access them.įorm the time bank by stacking 9 timer tokens bystander side up next to the word grid, Only nine tokens are used in the standard game and the rest are put in the box. Shuffle and deal 25 word cards at random into a 5 by 5 grid, as shown. Your partner and you sit across the table from each other. Both of you win if you find all the words before you run out of turns. Your partner also gives you clues about the words you need to locate. You can only give one word as a clue, but it can point to multiple words you want your partner to guess. Key cards provide 9 words which you attempt to give clues to your partner to guess and 3 words that your partner must avoid. What Are The Rules to COdeNames DUET?Ĭodenames Duet is a cooperative 2-player game. We just to try to finish with as few clues as possible.Įven though this game is called Duet and designed for 2 players, it works great with teams.Codenames Duet is a cooperative game where you win only if you and your partner correctly guess your set of words. Due to the random difficulty of rounds I don’t find the “clue limit” mechanic to be compelling and I no longer play with it. The inclusion of more “death” words for both sides also makes the core mechanic more difficult and provides some threat of losing even in a co-op game. ![]() This shared fate means no team unfairly benefits from randomness: if one side has an easy layout it helps everyone win the game. ![]() This randomness in difficulty makes the oppositional nature of the original Codenames very poorly balanced: sometimes one team has a word layout so easy that makes it almost impossible for them to lose right from the start.ĭuet eliminates the poor balance problem by putting you and the other player(s) on the same team. Sometimes you get a devilishly difficult layout where you have to rack your brain just to make a tenuous connection between two words without leading your team astray. Sometimes you luck out with a bunch of words that are easy to relate and “death” words that are easy to avoid. The difficulty of a round of Codenames is dependent upon the random layout of words and your objective card. Both the original Codenames and Duet have the same fun word association mechanic at their core, but I find Duet much more enjoyable because it takes away the terribly unbalanced oppositional team mechanics and replaces them with cooperative mechanics.
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